Air Tycoon Online 2 Credit Earning Guide
Note: This article is still being written and content may change.
After reading various articles and trying different strategies, I’ll introduce the most successful approach. Since there are many technical terms, beginners should refer to the wiki.
Turn 1 (1960s) Strategy
Buy as many TU104s as possible from the start until they’re discontinued, and lease as many 707-120s as possible. Converting credits to cash if necessary is also an option. Purchase 1 707F and create ultra-short-distance routes between major cities to complete two cargo quests in the first turn. Purchase more if possible (Examples: London-Paris, New York-Boston, etc.) When TU104 production ends, replace high-demand routes (monopoly routes between major cities) with 737s and 727s. As income increases, focus on purchasing DC-8-62s and 707s.
Only lease 707s, no need to buy them.
Leased 707s don’t contribute to company value and are disadvantageous, so sell all leases around 1975. Don’t use leasing anymore after this.
1971
Sell all previously purchased TU104s. From here, switch to long-distance and cargo focus.
Routes over 7000km become profitable now. Move DC-8 series to smaller routes due to lower seating capacity, use 747-100 for Tokyo-London scale routes, and if peak season net profit exceeds 500,000, develop ultra-long-distance routes like Tokyo-New York. Sometimes there are big spenders, so in such cases, give up and aim for second place. DC-10-30F releases in 1971. It’s an extremely powerful aircraft, so purchase 10-20 per turn. This urgency is because the economy worsens in 1972, reducing income by half. If funds allow, purchase IL-62Ms and establish routes for future use. Keep the fleet to around 30 aircraft due to low value and satisfaction ratings.
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