I also engage in activities under the nickname Soumame (IPA: [soːmame]). I am a university student living in Japan who loves new things (in terms of engineering).
This introduction is generated by LLM(Large Language Model).
Generated at
:
Meet So Tokumaru: A Visionary Student Creator
So Tokumaru (also known by his nickname Soumame) is a remarkably talented university student and a standout innovator in the Japanese engineering community. Passionate about exploring new technologies, he has made a name for himself by transforming creative ideas into impactful digital solutions.
Key Achievements & Recognition
So’s dedication to technology has earned him widespread acclaim, most notably as a "Super Creator" in the prestigious Mitou Junior 2024 program. His flagship project, TutoriaLLM, gained significant recognition, winning the Championship (Minister of Internal Affairs and Communications Award) and the Technical Award at the 2024 Teens Apps Awards (App Koshien). His innovative spirit has also been honored with numerous other awards, including the CIVICTECH Award at Heroes League 2024 and top honors at the TOMODACHI Boeing Entrepreneurship Seminar.
A Passion for Engineering and Community
Beyond his award-winning projects, So is a vibrant member of the tech ecosystem. He is an active contributor to the community, sharing his insights on:
AI & Emerging Tech: From developing AI-powered cooking assistants using XR glasses to experimenting with LLM integrations in creative ways.
Knowledge Sharing: He maintains a blog where he simplifies complex technical topics—ranging from Docker and web development with Astro to the practical application of AI agents—making engineering accessible to everyone.
Global Perspective: Having spent time studying in Malaysia, So brings a unique international outlook to his work. He is a strong advocate for communities like Hack Club, helping peers and fellow students navigate the world of technology.
Whether he is refactoring large-scale applications or experimenting with the latest in machine learning, So Tokumaru is a passionate learner and a rising star committed to using technology to make life more efficient and creative. His journey reflects a deep curiosity for how we can build a better future through code.
At "App Koshien 2024," an app development contest where middle and high school students from across Japan compete, the TutoriaLLM project advanced to the main tournament in the AI division and won the Technical Award and the Championship (Minister of Internal Affairs and Communications Award).
Support for the TutoriaLLM project, which was selected for Mitou Junior 2024, concluded with the results presentation on November 4. On the same day, we received the Visional Award as a corporate prize from Visional, Inc. In addition, at the end of the same month we were recognized as a “Super Creator,” an accreditation given to creators who produced particularly notable achievements.
A world created by Team Ippanjin, a team composed of members ranging from elementary to high school students who operate on the internet, received an Encouragement Award at the Minecraft Cup regional tournament held in Japan.
The Minecraft world I created was selected as second place in the International Senior division of the Minecraft Education Challenge, organized by the Malaysian Ministry of Education, Sunway Malls, and Microsoft.
I went to Coolest Projects Japan 2026, the first-ever exhibition event of its kind in Japan, so I'll introduce it here (it's scheduled to be held again next year).
I had the opportunity to speak at the Minecraft Cup, an event that helped shape who I am today. There were things I didn't get to say, so I'll include those here in this blog post.
I'm Sosei Tokumaru, a Mitou Junior 2024 Super Creator who just turned 19. Since it might look like I've been quiet online after finishing Mitou Junior, I thought I'd share a public update on what I've been up to, as far as I'm able to.
Until early 2024, I worked as an instructor for "Classmall Kids", an online programming school operated by YAGO Inc. I conducted lessons using the video game "Minecraft" and other formats.
Responsible for marketing as a student ambassador for the IDEACTIVE JAPAN PROJECT, a business contest organized by five companies—Microsoft, SoftBank, Meta, VISITS, and the IoT Business Co-Creation Lab. Organized events such as the "IDEA CREATION WORKSHOP", a hackathon for elementary school students using Minecraft.
Operating a Minecraft server has become a fundamental skill it seems, so I'll jot down how to create one. (Source: Me) I hope to write a proper article someday, but for now, I'll just write it casually.
With the advancement of LLMs, it has become easier to verbalize human behavior and analyze conversations with others. However, I felt that none of it quite fit, so I thought about various aspects from both technical and usability perspectives.
I learned that some people claim LLMs are assisting suicide, and now that many people casually use these mysterious black-box LLMs, I want to think about how I should relate to LLMs.
From an era of buying books to learn to an era of asking AI. I consider the potential "stagnation of knowledge" that could result from the breakdown of returns to people who produce knowledge behind that convenience.